Monday, 8 October 2012

top 5 strongest kamen rider

number 5 kamen rider eternal

Through the Lost Driver and the T2 Eternal Memory, Katsumi transforms into Kamen Rider Eternal. Eternal's Maximum Drive with the Eternal Edge is the Eternal Requiem (エターナルレクイエム, Etānaru Rekuiemu), a power wave that cancels out all other Gaia Memories. Like most Riders in Kamen Rider W, Eternal has an English letter motif, in this case the letter E. Eternal is also adorned with a black Eternal Robe (エターナルローブ, Etānaru Rōbu) cape after transformation. His catchphrase is "Now, enjoy Hell" (さあ、地獄を楽しみな, Sā, jigoku wo tanoshimina). Eternal's mask slightly resembles a Horned Owl and a Infinity symbol. His primary Motifs are the letter E and a military commando. This form is called Eternal's Blue Flare (ブルーフレア, Burū Furea) form, as revealed in Kamen Rider W Returns, which is more powerful than the incomplete Red Flare form.  

 4.             kamen rider skull
Rider Statistics
  • Rider Height: 205cm
  • Rider Weight: 110kg
Ability Perimeters:
  • Punching Power: 2t
  • Kicking Power: 6.5t
  • Maximum Jump Height: 45m
  • Maximum Running Speed: 100m/6.3s
With the use of the Lost Driver and the Skull Memory, Sokichi transforms into Kamen Rider Skull. Skull is unique in that besides wearing a white tathered scarf he also wears a white fedora. It is revealed that he was original user of the quote "Now, count your crimes!" (さあ、お前の罪を数えろ!, Sā, omae no tsumi o kazoero!), a quote now used by his successor. Skull's motif is that of a human skull and the letter S. Like Skull Rider, Skull appears to be a homeage to Skull Man, Shotaro Ishinomori's previous creation, who was adapted for the creation of Kamen Rider 1. Skull is shown to be a powerful fighter, able to fight equally with the Terror Dopant (as shown in the "Nobody's Perfect" music video) whereas other riders had difficulty combating him, and is able to use the Skull Memory's powers to full effect. As shown in Episode Yellow in the Cho-Den-O Trilogy, Skull's Maximum Drive, without a weapon is a Rider Kick. In Skull: Message to Double, Skull also reveals to have another Maximum Drive that involves releasing a giant energy skull from his chest, which stuns the opponent and knocks them back before rising into the air. Skull then puts the Skull Memory into the Maximum Slot, jumps up, and does a roundhouse Rider Kick, which propels the energy skull toward the opponent, whom it bites down on.

 3.kamen rider kabuto


  • Height: 195cm
  • Weight: 95kg
  • Punching Power: 3t
  • Kicking Power: 7t
  • Maximum Jump Height: 37m
  • Maximum Running Speed: 100m/5.8s
  • Rider Kick Finisher: 19t
Kabuto's Rider Form (ライダーフォーム, Raidā Fōmu) is the sleeker and more offensive-based form which resembles more of a Japanese rhinoceros beetle which Kabuto is named and themed after. In this form, Kabuto has access to the Clock Up (クロックアップ Kurokku Appu) command, enabling Kabuto to travel at near-light speeds to match the speeds of the Worms. By pressing the three buttons on the belt in succession, Kabuto can perform his tachyon-powered Rider Kick (ライダーキック Raidā Kikku). Kabuto Rider Form has three variations of Rider Kick: a normal 180 degree roundhouse kick, a counter kick (360 degree roundhouse kick, which is used to surprise opponents who attempt to attack him from behind), and a flying side kick.


no. 2 kamen rider decade

  • Height: 192cm
  • Weight: 83kg
  • Punching Power: 4t
  • Kicking Power: 8t
  • Maximum Jump Height: 25m
  • Maximum Running Speed: 100m/6
Decade can transform into any previous Kamen Rider with access to that respective Rider's powers and weapons. However, during the battle against Kamen Rider Dark Kiva in the Nega World, Tsukasa has lost his power to transform into Kamen Rider Decade as well as all cards are turning into black. Later, Tsukasa was able to restore his power and all cards are return to normal. One of Tsukasa's particular gestures is dusting his hands, or running a hand along the blade of his sword, while fighting.



no. 1 kamen rider kuuga



  • Rider height: 200 cm. (6 ft., 5 in.)
  • Rider weight: 99 kg. (218.2 lbs.)
  • Ability perimeters:
    • Punching power: 3 t.
    • Normal kicking power: 10 t.
    • Maximum jump height: 15 m. (49 ft., 2 in.)
    • Maximum running speed: 100 m. per 5.2 seconds (328 ft. per 5.2 sec)
    • Sense: x10
    • Finishing Attack Power: 30 t. (Mighty Kick)
Mighty Form (マイティフォーム, Maiti Fōmu) is Kuuga's default form and has red armor, originally referred to by the police as Unidentified Life Form #4. Yuusuke was first able to transform into this form while fighting Zu-Gooma-Gu. In this form, Kuuga uses his "Mighty Kick" (マイティキック, Maiti Kikku) attack to kill the monsters.
    

Monday, 1 October 2012

kamen rider kuuga lyric

Karappo no hoshi jidai wo zero kara hajimeyou
Densetsu wa nurikaeru mono ima, akuseru wo tokihanate!
Kuuga Atsuku yomigaere Kuuga Hokori no enajii Kuuga Tsuyoku aru tame ni
No Fear No Pain Ai no mae ni tatsu kagiri
No Fear No Pain Osoreru mono wa nani mo nai
Kanzen dokusou! Ore ga koete yaru! Chou-henshin! Kamen Raidaa Kuuga!

Osoreru dake no rekishi wo zero ni makimodosu
Eiyuu wa tada, hitori de ii Ima, ano gake wo tobikoete!
Kuuga koe naki koe ga Kuuga kimi wo yonde iru Kuuga tsuyosa no shoumei
No Fear No Pain Kowasu mono to mamoru mono
No Fear No Pain Kotae wa subete soko ni aru
Choujou shissou! Ore ga kaete yaru! Chou-henshin! Kamen Raidaa Kuuga!

Kuuga Atsuku yomigaere Kuuga Hokori no enajii Kuuga Tsuyoku aru tame ni
No Fear No Pain Ai no mae ni tatsu kagiri
No Fear No Pain Osoreru mono wa nani mo nai
Kanzen dokusou! Ore ga koete yaru! Chou-henshin! Kamen Raidaa Kuuga!

Sunday, 30 September 2012

sailormoon-time for L-gaim girl voices version

tanda tanda rumah diduduki hantu

6 Tanda-tanda Rumah Berhantu, Hantu atau syaitan ini merupakan makhluk halus yang tidak boleh dilihat secara mata kasar oleh sembarangan orang. Pada umumnya, hantu sangat suka berada di tempat-tempat sepi, kotor, lembap, atau rumah kosong dan tidak terurus.
Namun apa jadinya jika hantu tersebut singgah dan tinggal di rumah anda? Di bawah ini ada beberapa tanda bahawa rumah anda ada hantu :
1. Perasaan aneh. Anda merasakan perasaan yang aneh bila berada di rumah. Merasa tidak tenang atau gelisah terus menerus. Atmosfera rumah anda terasa tebal, sempit atau berat.
2. Sering terdengar suara-suara aneh. Yang paling sering adalah suara ketukan-ketukan pada dinding rumah anda, kadang-kadang juga dapat terdengar langkah orang berjalan, berlari atau suara orang sedang mandi di bilik air.
3. Tercium bau-bauan. Biasanya bau bunga kubur iaitu bunga kenanga, harum malam atau bau bunga melati yang wangi, bau darah, bau busuk. Hantu yang mengganggu atau jahat biasanya
kedatangannya disertai dengan bau busuk seperti bangkai atau sejenisnya.
4. Benda bergerak sendiri. Seperti perabot bergerak sendiri, malahan yang parah anda mungkin mengalami “gempa bumi dalam rumah” iaitu perabot bergoyang-goyang semua padahal tidak ada pergerakkan pada lantai rumah seperti gempa bumi.
5. Binatang peliharaan nampak gelisah.Seperti kucing, ayam, burung, ikan dalam akuarium, anjing.Dan lain-lain binatang peliharaan yang ada.
6. Kemunculan depan mata. Wah ! Yang ini paling menakutkan. Anda mungkin saja langsung ditemui oleh hantu untuk memberi tahu bahwa mereka ada di sekitar anda.
Hantu yang paling sering muncul di negara kita antara lain pontianak, pocong, hantu raya, hantu pelesit, saka dari keturunan kita, roh-roh yang tidak diterima bumi atau hantu tanpa kepala.
Untuk menghalau hantu yang mengganggu rumah, banyak cara yang dilakukan orang terpulang kepercayaannya. Namun yang terpenting tentunya kita harus selalu yakin bahwa Allah akan selalu memberikan perlindungan kepada kita.
Boleh juga dengan menaburkan garam kasar.Tapi awas ! Garam kasar boleh mencederakan dan membunuh hingga teruk makhluk-makhluk halus ini. Sehinggakan rumah anda akan berbau hanyir akibat kecederaan makhluk halus tersebut akan membalas dendam.Jika anda tiada ilmunya jangan lakukan ini. Sebaik-baiknya pangilah mereka yang pakar dalam bidang ini.
sumber : 2dayblogger
kredit gambar: gambarhantu.blogspot.com

Saturday, 29 September 2012

a poll to decide which the most powerful gundam

hey guy,tonight im decide to create a poll to determine which gundam is the powerful gundam,the poll will start tonigh and will end at 21/10/2012.so please vote and have fun with it

Uploaded videos (playlist)

Tuesday, 25 September 2012

top 5 most godlike mecha

hello guy, tonight  i will ranked to 5 most godlike mecha or should i say robot,the robot or mecha will be ranked based on power and strength , also armament also system feature .so let begin our list with no 5
at no 5 is

no. 5 Getter emperor

Getter Emperor is a massive Getter Machine existing in the far future. It represents the unstoppableness of Getter Rays and becomes a threat to the all life in the universe. It has yet to have made a full anime appearance, though it has had cameos in both Getter Robo Armageddon and New Getter Robo. 





 

no 4 CONCEPT-X 6-1-2 Turn X






Excavated on the moon's Mountain Cycle, the Turn X is the "brother" unit of the SYSTEM ∀-99 ∀ Gundam, it is piloted by Gym Ghingham. Featuring the systems and performance that equaled or even surpassed those of the Turn A, it was a formidable match for the already very powerful Turn A. The Turn X features a head mounted cockpit.
As a combat unit, the Turn X was more than a match for any contemporary or excavated suit, including the Turn A itself. The Turn X's construction allowed it to have a set of detachable body bits (some mounting mega particle cannons), with each one functioning as individual weapons via a mysterious psycommu-like system.
The Turn X mounts various weapons, including a "Kyraps" Weapon Platform backpack which holds a 3-tube missile launcher, bazooka, and beam rifle. It also has an power drainer, a strange armament which allowed the Turn X to literally drain the energy of other mobile suits. The Turn X's right hand is lacking a normal manipulator, instead it features the Destruction Manipulator, a versatile weapon that could function as a beam cannon and beam saber.
Lastly the unit features the powerful and infamous Moonlight Butterfly. In Correct Century 2345, the Turn X only had the sufficient amount of energy for the usage of Moonlight Butterfly but lacked both the nanomachines and the program to use it. Contrarily, the Turn A did not possess sufficient amount of energy to activate the Moonlight Butterfly.


Armaments 

 Kyaraps Weapon Platform  

The Kyaraps Weapon Platform is located on the back of the Turn X, functioning like a backpack, it houses the many of the Turn X's weapons, such as the Turn X's 3-tube missile launcher, bazooka, and beam rifle. 3-Tube Missile Launcher Bazooka Beam Rifle Mega Particle Cannon All body parts of the Turn X can be separated and utilized as remote weapons. The Turn X has nine separate components, each able to fire a mega particle beam, which includes the chest, waist, head/cockpit, left shoulder, right shoulder, left leg, right leg, left arm, and the Weld-Off/Destruction manipulator right arm.Weld-Off/Destruction Manipulator The Turn X features a "Fusion Destruction Manipulator" instead of a normal manipulator on its right arm. The Turn X's beam emitters are located in the Destruction Manipulator.Beam Emitter The Turn X's beam emitters allow the Turn X's Destruction Manipulator be a versatile weapon, functioning as a beam cannon and beam saber. The beam emitter is also the source of the energy of the Turn X's devastating "Shining Finger" attack.Grappling Wire Inside the Destruction Manipulator is three grappling wires that can be used to disable mobile suits.

System Features 


The Turn X's "Bloody Siege" is its ability to separate into nine different parts and perform all-range attacks. I-Field Barrier The I-Field forms an invisible barrier around the Turn X, protecting it from incoming beam attacks. It can be assumed that the Turn X has one of the most powerful I-Fields, thus the Turn X's I-Field probably protects it from most solid attacks as well. Moonlight Butterfly System Both the Turn A's and Turn X's nanomachines are capable of an attack named the "Moonlight Butterfly", as the attack creates a strange butterfly wing that emits from the Turn units. It is said that the attack has three requirements, the nanomachines, the energy to use them, and finally the program to activate it. At full power, the Moonlight Butterfly can cover a wide range (from Earth to Jupiter), while turning most if not all technologies into silicon dioxide (sand).Power Drainer Located in the Turn X's chest piece. This strange armament allows the Turn X to absorb the energy of other mobile suits. This strange armament mirrors the abilities of the MBF-P01-ReAMATU Gundam Astray Gold Frame Amatsu's "Maga no Ikutachi" Energy Absorption Claws.

Shining Finger
The Turn X's "Shining Finger" attack is achieved by concentrating a large amount of energy into the Destruction Manipulator. It shares the same name as the GF13-017NJ Shining Gundam's ultimate attack, despite appearing similar, it is unknown if the Turn X's Shining Finger is the same one featured on the Shining Gundam.

 


no 3

Super Tengen Toppa Gurren Lagann

 

Super Tengen Toppa Gurren Lagann (超天元突破グレンラガン Chō Tengen Toppa Guren Ragan, literally "Super Heaven-Piercing Gurren Lagann") is a transcendant being formed during the final battle with the Anti-Spirals in the second movie adaptation of the series, The Lights in the Sky are Stars. It is 52.8 billion light years tall according to the offical guide book from GAINAX (仕事魂) and after transforming into a drill its length is multiplied 10 times.
After Tengen Toppa Gurren Lagann had been destroyed by the Granzeboma, Team Dai-Gurren split its power into pieces to form their own separate Tengen Toppa Gunmen, including Tengen Toppa Gurren Lagann's head becoming Tengen Toppa Lagann. The rest of said team was composed of a Tengen Toppa Gunmen for all surviving members, as well as Nia. After a lengthy battle, Lordgenome sacrificed himself to create a mass of Spiral Energy, which Tengen Toppa Lagann split between the team and then used it to combine into Super Tengen Toppa Gurren Lagann.
This form resembled a mass of spiral energy in the form of a faceless Kamina, the former pilot of Gurren, original founder of Team Gurren, and Simon's surrogate older brother, though it has "hair" closer to Simon's, complete with crimson cape and Simon's star glasses. Its size appears to be more than a hundred times larger than its preceding form, with the Granzeboma and all the galaxies looking tiny in comparison.
Super Tengen Toppa Gurren Lagann was lost when its Super Tengen Toppa Giga Drill Break was broken by the Super Granzeboma's Anti-Spiral Giga Drill Break. Even so, the ensuing decreasing scale of the Gurren Lagann line eventually defeated the Anti-Spiral.


Attacks

 Super Tengen Toppa Giga Drill Break - Super Tengen Toppa Gurren Lagann forms a drill from Spiral Power out of its right fist. This drill is at least ten times larger than Super Tengen Toppa Gurren Lagann, and, when it collided with Anti-Spiral Giga Drill Break, an equivalent attack from the Super Granzeboma, caused the very dimension the fight was held in to collapse on itself. This attack proved too weak to overcome the Anti-Spiral Giga Drill Break however, and only succeded because all other forms of Gurren Lagann took its place after it was destroyed.

 

 no 2

SYSTEM ∀-99 ∀ Gundam

 

The ∀'s (Turn A) main propulsion was provided by an I-field Beam Drive System, which left the suit completely hollow and allowed it to be filled with extra armaments and rocket thrusters. Standard armament consisted of two beam sabers and a beam rifle. The Turn A was also equipped with an I-Field barrier which could protect it from various sorts of attack, including nuclear weapons. It is also capable of bending light and hence creating an illusion of it vanishing from one place and reappearing in another.
Its on-board nanomachines are capable of an attack named "Moonlight Butterfly" (named after the effects of the attack when active). It is said that the attack has 3 requirements, the nanomachines, the energy to use them and finally the program to activate it. At full power, the Moonlight Butterfly can cover a wide range (from Earth to Jupiter), while turning most if not all technologies into silicon dioxide (sand). The nanomachines have the ability to do subatomic alteration by changing atomic numbers of elements. However, in Correct Century 2345, the Turn A only had the nanomachines and the program. The Turn A did not possess sufficient amount of energy to activate the Moonlight Butterfly on its own and required energy from an outside source, namely the CONCEPT-X 6-1-2 Turn X. Contrarily, the Turn X only had the sufficient amount of energy for the usage of Moonlight Butterfly and lacked the nanomachines and the program.
The Turn A was originally designed for interstellar warfare. Unlike mobile weapons from previous time-lines, the Turn A Gundam is powered by a DHGCP power plant (Discontinuous Hyperoscillation Gauge Collapsing Pile) which is essentially an artificial black hole. The power plant leaves the chest cavity of Turn A empty, allowing various equipment to be placed inside, as evidenced by the Turn A holding nuclear warheads within the cavity. To further enhance its combat power, the Turn A Gundam also has a large support unit called the DOC Base (Device Operation Control) which hold various armaments for the Turn A Gundam, allowing it to be quickly refit according to the situation at hand. One of the DOC Bases was discovered in the series, although it was more or less rendered unusable by the Moonlight Butterfly, with the only surviving and usable weapon being the Gundam Hammer, having been heavily coated with nanomachines, thus preserving it.
It is also capable of total regeneration of both itself and its pilot, by using the same nanomachines that the Moonlight Butterfly uses. However, this is not instantaneous and it requires time. Also, this ability was speculated to be an technology adoption of the DG cells of the JDG-00X Devil Gundam. Turn A also possess a non-canon ability to warp beam shots directly into enemy cockpits with unspecified limitations. It is confirmed that beam shots with outputs exceeding this beam warping ability's power consumption are not able to be warped by the Turn A. Also teleportation is also noted (which only occurs in the novel of dark history and never shown in the series itself, nor are they firmly placed in canon).

armament 
2 x Beam Cannon
2 x Beam Saber 
 6 x Multi-Porpose Silo

 Beam Cannon
The Turn A mounts two beam cannons on its abdomen. The beam cannons can scatter their attacks to cover a larger range. 
 


System Features

 Core Block System

The Turn A features a Core Block System like some other Gundam type mobile suits. The Core Block System allows the Turn A's Core Fighter (which is also its cockpit and front skirts) to detach from the main body of the mobile suit for whatever reason. 
 
 I-Field Barrier
The I-Field forms an invisible barrier around the Turn A, protecting it from incoming beam attacks. It can be assumed that the Turn A has one of the most powerful I-Fields, thus the Turn A's I-Field probably protects it from most solid attacks as well. It has been shown in C.C. 2345 that the Turn A's I-Field can protect it from nuclear warheads. 
 
 moonlight butterflies'

Both the Turn A's and Turn X's nanomachines are capable of an attack named the "Moonlight Butterfly", as the attack creates a strange butterfly wing that emits from the Turn units. It is said that the attack has three requirements, the nanomachines, the energy to use them, and finally the program to activate it. At full power, the Moonlight Butterfly can cover a wide range (from Earth to Jupiter), while turning most if not all technologies into silicon dioxide (sand). 
 
 
Nanomachine Regeneration System
The Turn A's Nanomachine Regeneration System allows it to "regenerate" any damaged areas on the mobile suit. It is said that with its full capabilities the Turn A can also regenerate its pilot. However this feature is impractical in battle as the regeneration takes some time.
The Turn A's Nanomachine Regeneration System allows it to "regenerate" any damaged areas on the mobile suit. It is said that with its full capabilities the Turn A can also regenerate its pilot. However this feature is impractical in battle as the regeneration takes some time. 
 
 
 
Teleportation System (Non-Canon)
Despite not being explicitly shown in its deployments in C.C. 2345, it is said that the Turn A can teleport itself and its beam weapons through an unknown method.
 
 
our champion goes to.

The Ideon

The Ideon is portrayed as a very destructive device in terms of raw destructive power. Although it is, at first, a rather humble weapon in comparison to other mecha, brandishing only an array of missiles and a double barreled energy cannon called the Glenn Cannon on its abdomen as well as limited melee and defensive shields, this changes gradually as the series progresses and the protagonists delve further into the Ideons' secrets.
The Ideon's overall performance increases to incredible heights of speed, durability, and power; even its most basic weapons increase their potency dramatically such as the cinematic "All Missiles" attack where all of the Ideon's now Ide-powered missiles are launched simultaneously at great speeds destroying literally fleets of ships in one attack. Without a doubt, Ideon's destructive power reaches godlike status when three distinct weapons are discovered:
Black Hole Cannon, which as the name implies, creates a miniature black hole capable of massive destruction. This weapon is only used once in episode 18.
The Ideon Sword, a beam of pure light emitted from each of Ideon's hands. While the beam's destructive power is immense (even cleaving an entire planet in half at one point), its most peculiar quality is its length. While adjustable, the maximum length of the sword is depicted as being quite possibly infinite. It first appeared in episode 29.

 The Ideon Gun (a.k.a. the Wave Leader Cannon), a massive blue cannon directly powered by the Ideon's Ide energy to produce an enormous white wave of energy which destroys literally anything in its path in a forty five-degree angle, including star ships and planets. This cannon's initial use is so awesome that the crew are very wary of using it. It first premiered in episode 28.

 

 

 

 

Ustad Man Mistik: Hantu Kopek

Ustad Man Mistik: Hantu Kopek: Hantu Kopek merujuk kepada sejenis makhluk halus dalam kepercayaan Melayu, kemungkinannya dari golongan jin/syaitan, yang suka menganggu...

Monday, 24 September 2012

23 tanda lelaki setia pada cinta

  1. Dia bersungguh2 melakukan sesuatu utk kekasihnya dgn rela bukan krn terpaksa.
  2. Dia sentiasa ingin menghiburkan kekasihnya dan berubah menjadi orang yg kuat bercakap.
  3. Dia byk menasihati kekasihnya kerana dia amat menyayangi kekasihnya.
  4. Dia berusaha mengongkong kebebasan kekasihnya krn perasaan cemburunya yg meluap2.
  5. Dia sentiasa takut kehilangan kekasihnya.
  6. Dia sentiasa mengawasi pergerakan kekasihnya krn dia sentiasa berasa curiga.
  7. Dia tidak suka ada lelaki lain rapat dgn kekasihnya.
  8. Dia mudah merasa cemburu dan sensitif apabila kekasihnya tidak menumpukan sepenuh perhatian kepadanya.
  9. Adakalanya dia seperti seorang anak kecil yang meminta perhatian krn dia mahu kekasihnya melayannya lebih dari org lain.
  10. Dia menjadi org yg paling rajin dan sanggup membantu kekasihnya melakukan apa saja.
  11. Dia pandai merajuk hati krn ingin dipujuk oleh kekasihnya.
  12. Dia akan mengelabah apabila kekasihnya berjauhan daripanya terlalu lama.
  13. Dia sentiasa mempastikan keselamatan kekasihnya.
  14. Dia mementingkan kekasihnya daripada dirinya sendiri.
  15. Dia kerap bertanya adakah kekasihnya mencintainya krn dia merasa kasihnya lebih kuat drpd kekasihnya.
  16. Dia tidak akan melayan perempuan lain yg tidak ada urusan penting dengannya.
  17. Dia cuba meluangkan lebih byk masa dgn kekasihnya walaupun terpaksa menunggu kekasihnya dgn sabar.
  18. Dia membanggakan kekasihnya di depan org lain.
  19. Kalau ditinggalkan oleh kekasihnya, ia akan berasa serik dan tidak percaya dgn cinta perempuan lain namun dia sentiasa mengharap kekasihnya kembali kepadanya.
  20. Apabila timbul org ketiga, dia akan hilang akal dan sanggup berbuat apa saja untuk merebut kembali kekasihnya.
  21. Dia menganggap kekasihnya sebagai org yg paling dipercayainya dan sanggup menyerahkan harta walaupun nyawanya sendiri.
  22. Dia tidak akan berlaku curang kepada kekasihnya namun jikalau dia berbuat demikian itu bererti hatinya belum 100 peratus mencintai kekasihnya.
  23. Bukan semua lelaki sanggup menitiskan airmata hanya untuk seorang perempuan.

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