The PlayStation 2 (PS2) is a home video game console that was manufactured by Sony Computer Entertainment. It is Sony's second installment in the PlayStation Series. It was released on March 4, 2000, in Japan followed by North America and Europelater the same year. The sixth-generation console competed with the Sega Dreamcast, Microsoft Xbox, and Nintendo GameCube.
The PlayStation 2 went on to become the best-selling video game console in history, selling over 155 million units.[8] More than 3,874 game titles have been released for the PS2 since launch, and more than 1.5 billion copies have been sold.[9] Sony later manufactured several smaller, lighter revisions of the console known as "slimline" models, and in 2006 introduced the successor, the PlayStation 3.
Even with the PlayStation 3 release, the PlayStation 2 remained popular well into the seventh generation and continued to be produced until January 4, 2013, when Sony finally announced that the PlayStation 2 had been discontinued after almost 13 years of production – one of the longest runs for a video game console. Despite the announcement, new games for the console continued to be produced until the end of 2013, including Final Fantasy XI: Seekers of Adoulin for Japan, Pro Evolution Soccer 2014 for North America and Europe, and FIFA 14 for Brazil. Sony unveiled thePlayStation 4 console the following month on February 20, 2013
no.2 snes
The Super Nintendo Entertainment System (also known as the Super NES, SNES[b] or Super Nintendo) is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe andAustralasia (Oceania), and 1993 in South America. In Japan, the system is called the Super Famicom (Japanese: スーパーファミコン Hepburn: Sūpā Famikon , officially adopting the abbreviated name of its predecessor, the Family Computer), or SFC for short. In South Korea, it is known as the Super Comboy (슈퍼 컴보이) and was distributed by Hyundai Electronics. Although each version is essentially the same, several forms of regional lockout prevent the different versions from being compatible with one another.
The Super Nintendo Entertainment System is Nintendo's second home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other consoles at the time. Additionally, development of a variety of enhancement chips(which were integrated on game circuit boards) helped to keep it competitive in the marketplace.
The SNES was a global success, becoming the best-selling console of the 16-bit era despite its relatively late start and the fierce competition it faced in North America and Europe from Sega's Genesis/Mega Drive console. The SNES remained popular well into the 32-bit era, and continues to be popular among fans, collectors, retro gamers, and emulation enthusiasts, some of whom are still making homebrew ROM images.
3.playstation 1
The PlayStation (officially abbreviated as PS and unofficially, but more commonly known as PS1 or PSX, not to be confused with the PlayStation X console) is a home video game consoledeveloped and marketed by Sony Computer Entertainment. The console was released in Japan on December 3, 1994,[1] and was released in North America and Europe in September 1995. The PlayStation is the first of the PlayStation series of consoles and handheld game devices. As part of the fifth generation of gaming, it primarily competed with theNintendo 64 and the Sega Saturn. In 2000, a re-designed "slim" version called the PSone was released, replacing the original grey console and named appropriately to avoid confusion with its successor, the PlayStation 2.
The PlayStation is the first "computer entertainment platform" to ship 100 million units, which it had reached 9 years and 6 months after its initial launch.[8] Reactions to the console upon launch were favourable; critics praised the console for the quality of its 3-dimensional graphics. ThenMicrosoft chairman, Bill Gates, preferred Sony's console to the competition from Sega's Saturn, saying "our game designer likes the Sony machine".[9]
The successor to the PlayStation is the PlayStation 2, which is backwards compatible with its predecessor in that it can play almost every PlayStation game. The last PSone units were sold in winter of 2004 before it was finally discontinued, for a total of 102 million units shipped since its launch 10 years earlier. Games for the PlayStation continued to sell until Sony ceased production of PlayStation games on March 23, 2006 – over 11 years after it had been released, and less than a year before the debut of the PlayStation 3.[10]
4,turbografx 16
The TurboGrafx-16 Entertainment SuperSystem, originally known in Japan as the PC Engine (PCエンジン Pī Shī Enjin ), is a home video game console joint-developed by Hudson Softand NEC, released in Japan on October 30, 1987, and in the United States on August 29, 1989. It was the first console released in the 16-bit era, albeit still utilizing an 8-bit CPU. Originally intended to compete with the Nintendo Entertainment System (NES), it ended up competing against the likes of the Sega Mega Drive/Genesis, Super Famicom/Super Nintendo, and even the Neo Geo AES.
The TurboGrafx-16 has an 8-bit CPU and a dual 16-bit GPU; and is capable of displaying 482 colors simultaneously, out of 512. With dimensions of 14 cm×14 cm×3.8 cm (5.5 in×5.5 in×1.5 in), the NEC PC Engine once held the record for the world's smallest game console.[2]
In the United Kingdom, Telegames released a slightly altered version of the American model simply as the TurboGrafxaround 1990 in extremely limited quantities.[3] Although there was no full-scale PAL region release of the system, imported PC Engine consoles were largely available in France andBenelux through major retailers thanks to the unlicensed importer Sodipeng (Société de Distribution de la PC Engine, a subsidiary of Guillemot International).[4]
Two major revisions, the PC Engine SuperGrafx and theTurboDuo, were released in 1989 and 1991, respectively. The entire series was succeeded by the PC-FX in 1994, which was only released in Japan.
5.sega genesis
The Sega Genesis, known as the Sega Mega Drive (Japanese:セガメガドライブ Hepburn: Sega Mega Doraibu ) in most regions outside North America, is a 16-bit home video game consolewhich was developed and sold by Sega Enterprises, Ltd. The Genesis was Sega's third console and the successor to theMaster System. Sega first released the console as the Mega Drive in Japan in 1988, followed by a North American debut under the Genesis moniker in 1989. In 1990, the console was distributed as the Mega Drive by Virgin Mastertronic in Europe, by Ozisoft in Australasia, and by Tec Toy in Brazil. In South Korea, the systems were distributed by Samsung and were known as the Super Gam*Boy (Hangul: 수퍼겜보이) and later the Super Aladdin Boy (Hangul: 수퍼알라딘보이).
Designed by an R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis hardware was adapted from Sega's System 16 arcade board, centered on a Motorola 68000processor as a primary CPU and a Zilog Z80 as a secondary processor. The system supports a library of more than 900 games created both by Sega and a wide array of third-party publishers and delivered on ROM-based cartridges. It can also play Master System games when the separately sold Power Base Converter is installed. The Genesis has benefited from several peripherals and network services, as well as multiple first-party and third-party variations of the console that focus on extending its functionality.
In Japan, the Mega Drive did not fare well against its two main competitors, Nintendo's Super Famicom and NEC's PC Engine. However, it achieved considerable success in North America and in Europe, capturing the majority of the 16-bit market share in several territories, including the United States and the United Kingdom. Contributing to its success were its library of arcade game ports, the popularity of the Genesis-exclusive Sonic the Hedgehog series, several popular sports game franchises, and aggressive youth marketing that positioned the system as the cool console for adolescents. Though Sega dominated the 16-bit market in North America and Europe, the release of the Super Nintendo Entertainment System two years after the Genesis resulted in a fierce battle for market share in those territories that has often been termed as a "console war" by journalists and historians.[4][5] As this contest drew increasing attention to the video game industry among the general public, the Genesis and several of its highest-profile games attracted significant legal scrutiny on matters involving reverse engineering and video game violence.Controversy surrounding violent titles such as Night Trap and Mortal Kombat led Sega to create theVideogame Rating Council, a predecessor to the Entertainment Software Rating Board.
By the end of 1994, when a new generation of 32-bit consoles rendered the system technologically obsolete, an estimated 29 million Genesis units had been sold worldwide, and by the end of its life that number had increased to an estimated total of 40 million units. The console and its games continue to be popular among game fans, game music fans, collectors, and emulation enthusiasts. As of 2014, licensed third party re-releases of the console are still being produced by AtGames in North America, Blaze Europe, and Tec Toy in Brazil. Several indie game developers continue to produce games for it. Many games have been re-released in compilations for newer consoles and offered for download on various online services, such as Wii Virtual Console, Xbox Live Arcade, PlayStation Network, and Steam. The Genesis was succeeded by the Sega Saturn
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