Don't be distracted by the what-if's, should-have's, and if-only's. The one thing you choose for yourself - that is the truth of your universe.
Thursday, 29 May 2014
Thursday, 22 May 2014
Tuesday, 20 May 2014
Saturday, 17 May 2014
Friday, 9 May 2014
Thursday, 8 May 2014
Monday, 5 May 2014
ps3 vs xbox 360 spec
ps3
Storage:
Wi-Fi: IEEE 802.11 b/g
Bluetooth: Bluetooth 2.0 (EDR)
Controller:
xbox 360
Hardware Specs:
Custom IBM Power-PC Based CPU
cpu
- PowerPC-base Core @3.2GHz
- 1 VMX vector unit per core
- 512KB L2 cache
- 7 x SPE @3.2GHz
- 7 x 128b 128 SIMD GPRs
- 7 x 256KB SRAM for SPE
gpu
RSX @550MHz- 1.8 TFLOPS floating point performance
- Full HD (up to 1080p) x 2 channels
- Multi-way programmable parallel floating point shader pipelines
Memory:
- 256MB XDR Main RAM @3.2GHz
- 256MB GDDR3 VRAM @700MHz
- Main RAM: 25.6GB/s
- VRAM: 22.4GB/s
- RSX: 20GB/s (write) + 15GB/s (read)
- SB: 2.5GB/s (write) + 2.5GB/s (read)
Storage:
- HDD
- Detachable 2.5” HDD slot x 1
- USB: Front x 4, Rear x 2 (USB2.0)
- Memory Stick: standard/Duo, PRO x 1
- SD: standard/mini x 1
- CompactFlash: (Type I, II) x 1
Wi-Fi: IEEE 802.11 b/g
Bluetooth: Bluetooth 2.0 (EDR)
Controller:
- Bluetooth (up to 7)
- USB2.0 (wired)
- Wi-Fi (PSP®)
- Network (over IP)
- Screen size: 480i, 480p, 720p, 1080i, 1080p
- HDMI: HDMI out x 2
- Analog: AV MULTI OUT x 1
- Digital audio: DIGITAL OUT (OPTICAL) x 1
- PlayStation CD-ROM
- PlayStation 2 CD-ROM
- CD-DA (ROM), CD-R, CD-RW
- SACD Hybrid (CD layer), SACD HD
- DualDisc (audio side), DualDisc (DVD side)
- PlayStation 2 DVD-ROM
- PLAYSTATION 3 DVD-ROM
- DVD-Video: DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW
- PLAYSTATION 3 BD-ROM
- BD-Video: BD-ROM, BD-R, BD-RE
xbox 360
Custom IBM Power-PC Based CPU
- Three symmetrical cores running at 3.2 GHz each
- Two hardware threads per core; six hardware threads total
- VMX-128 vector unit per core; three total
- 128 VMX-128 registers per hardware thread
- 1 MB L2 cache
- 9 billion dot product operations per second
- 500MHz processor
- 10 MB of embedded DRAM
- 48-way parallel floating-point dynamically scheduled shader pipelines
- Unified shader architecture
- 500 million triangles per second
- 16 gigasamples per second fill rate using 4x MSAA
- 48 billion shader operations per second
- 512 MB of GDDR3 RAM
- 700 MHz of DDR
- Unified memory architecture
- 22.4 GB/s memory interface bus bandwidth
- 256 GB/s memory bandwidth to EDRAM
- 21.6 GB/s front-side bus
- 1 teraflop
- Detachable and upgradeable 20GB hard drive
- 12x dual-layer DVD-ROM
- Memory Unit support starting at 64 MB
- Support for up to four wireless game controllers
- Three USB 2.0 ports
- Two memory unit slots
- Instant, out-of-the-box access to Xbox Live features with broadband service, including Xbox Live Marketplace for downloadable content, gamer profile for digital identity, and voice chat to talk to friends while playing games, watching movies, or listening to music
- Built-in Ethernet port
- Wi-Fi ready: 802.11a, 802.11b, and 802.11g
- Video camera ready
- Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
- Ability to stream media from portable music devices, digital cameras and Windows XP-based PCs
- Ability to rip music to the Xbox 360 hard drive
- Custom playlists in every game
- Built-in Media Center Extender for Windows XP Media Center Edition 2005
- Interactive, full-screen 3-D visualizers
- All games supported at 16:9, 720p, and 1080i, anti-aliasing
- Standard-definition and high-definition video output supported
- Multi-channel surround sound output
- Supports 48KHz 16-bit audio
- 320 independent decompression channels
- 32-bit audio processing
- Over 256 audio channels
- Stands vertically or horizontally
- Interchangeable to personalize the console
Subscribe to:
Posts (Atom)